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Also if you separate it there would be the benefit of having a third pull request count for Hacktoberfest ?Įdit: To me the choice is up to you, but it would be great If we could have a nightly build to test all of these features before doing a merge to master. Conversely you can also CUT the selected artwork by pressing CTRL+X. Since it's a very straightforward operation meant to speed up workflow it could be kept as a separate command to remove the need to use a dialog a shortcut and a menu entry would do just fine. Can I copy and paste in place specific content from one frame to another inside Pencil2D Yes, to COPY a portion of, or your entire drawing, you can use the selection tool (dotted marquee) to select a partial section of your drawing and press CTRL+C. Copying and pasting strokes is straightforward in 2D art programs. And they can interact using familiar Multi-Touch gestures to pinch, swipe, and zoom as well as new iPadOS text editing gestures like copy, cut, paste, and. Convenient sidebar and Touch Bar controls let users create without taking their hands off iPad.
#Pencil 2d not copying pasting plus
It's understandable that this would be wanted, though. Plus Sidecar enables using Apple Pencil for tablet input on Mac apps for the very first time. I don't know if it's possible to do something like that. cut or copy 2D elements from another application and paste them into the. Otherwise since "reversing frames" is a very specific behavior that allows you to re-order the selected keyframes, this doesn't necessarily mean it has to occur during copying+pasting operations or subject to the range, so a more direct approach would be to use the selected keyframes identifiers to physically exchange their absolute frame position. It wouldn't be a straightforward matter to take part of the contents one of these grease pencil objects and leave other parts. Sketch geometry is not directly associative to the plane or face on which it is. The other proposal can be edited as a UX enhancement instead or something. If it's the former approach, then it would certainly be different from the Idea proposal I linked, and would probably be OK to come as part of this multi-frame copy dialog. Let's say that you're casually creating an animation, thinking that it looks awesome, and then suddenly, when you try to undo an action with Ctrl + Z or Cmd + Z, you click something else and your screen rotates weird. Apart from that, I agree that Pencil2D is starting to be a very usable application. If you already have the reverse order functionality implemented we have to consider that either you are copying the frames and pasting them in reverse order, or you are "ordering" the frames that are already positioned on the timeline. The main missing features of the timeline now are the possibility to undo and the possibility to copy/paste the selected frames. I'm not opposed to it and as a user I wouldn't have an issue with it as long as it works, but I agree with that we should review if the functionality itself is consistent and clear for the end user while being part of the multi-frame copy dialog.